Builder Vault (TSM) Release 72.3.0

Versions

Node Configuration: 26.6
Client API: 62.3
Client Communication: 32.5
Database: 7.13.0
Node Communication: 34.2

Changelog

Node Configuration:
    - Added support for running MPC operations in a secure enclave. This is configured via the [Enclave] section.
    - DKLS23 now supports NONE as the DeactivatedPlayersCache in addition to MEMORY and DATABASE.
Patch changes (no effect on compatibility):
    - Made it possible to control for how long dynamic API keys are cached. Also changed the default from 10 to 30 seconds
    - Make fewer calls to the database encryptor

Details

Secure Enclaves

We’ve added support for running MPC operations inside a secure enclave, providing stronger isolation and protection of key material.

Enclaves can be configured via the [Enclave] section by specifying the address and port of the enclave server. When enabled:

Because the enclave server is stateless, there are scenarios where key material could be exposed (e.g., by reusing a presignature or exporting keys). To mitigate this, the enclave can be restricted to allow only specific operations.

As part of this, a new option NONE has been added to the DeactivatedPlayersCache setting under [DKLS23]. When enabled, it prevents the use of precomputed data for signing, to match the setting configured within the enclave.

Note: The enclave server is distributed separately and is not bundled with the TSM.

Deactivated players

In DKLS23, it is possible to reuse certain key material data when signing and generating presignatures. This significantly improves performance by reducing computation time and protocol rounds.

However, this optimization introduces a trade-off: if a player is detected cheating during the protocol, any precomputed data associated with that key material must be discarded and never reused.

When such an event occurs, the protocol automatically falls back to a slower but fully secure mode until the key material is reshared.

To manage this, the TSM tracks which players have been deactivated due to cheating. The way this information is stored and accessed is controlled by the DeactivatedPlayersCache setting under [DKLS23].

Available Modes for DeactivatedPlayersCache

New in This Release